Game Design

Naughty Dog

I’m a Designer at Naughty Dog!

In 2020 I helped ship The Last of Us Part II! Then I helped bring next-gen content to Uncharted: Legacy of Thieves Collection! Now I’m working on other cool stuff!

GDC 2021

I had the immense pleasure of presenting at the Game Developer’s Conference with my coworker, mentor, and friend Mark Burroughs about the interactive guitar system in The Last of Us: Part II. Check it out!


Activision Blizzard

Before joining Naughty Dog, I was an intern with the Central Design Team at Activision Blizzard. I provided design feedback and competitor research for six projects at various stages of development, including Call of Duty WWII, Call of Duty Mobile, and Destiny 2. I also had the chance to put together research and guidance for accessible game design and effective game tutorialization (how to organically teach players the mechanics of a game world), which contributed to Sekiro: Shadows Die Twice. Oh, and I was delighted to be crowned victor of the company-wide Mario Kart tournament :)